9/16/2023 0 Comments Pitcairn autogiro fsx![]() Of course this means at sea level you'd expect to generate 130% of the real world thrust. ![]() Inverse Air Pressure Ratio is used, instead of Inverse Air Density Ratio (the way FSX/P3D calculate thrust vs altitude).To cut a long story short, if the max CN2% is kept at, say, 100% N2 vs altitude in the coding for all altitudes, the actual thrust you'll generate in the game is about 70% of what those engines would really generate at about 40,000 ft.For this reason I've used a thrust scalar of 1.3 - so at altitude you should generate about real world thrust. ![]() Hi all,If you want an improved climb capability, use my attached aircraft.cfg file.As I posted in another thread,FSX, as some of you know, has incorrect IAP use when calculating thrust at altitude.
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